About

Hey! Thank you for visiting my portfolio site. My name is Julian, and I’m a producer and game developer. I have been releasing games and applications since 2011, starting with Flash! I am always positive and up for a challenge. My portfolio spans a variety of genres, apps for small businesses, mobile games to VR and simulations.

Approach

I am always someone who thinks of the big picture and is user-centered. I consider every aspect: programming, art, design, monetization, and most importantly, the people developing. This is due to my background in design, programming, and entrepreneurship. I truly believe that with a great team, you can achieve anything. I truly believe that with a great team you can achieve anything.

As an entrepreneur, I always strive to get the most out of every situation, ensuring the best value. Every dollar spent has to be impactful, and I aim to be lean. This is especially important when working with a limited budget.

I like to be organized and am quite a vivid planner, always keeping the schedule in mind. Keeping a team organized, on task, and on schedule is paramount not only to completing a project on time but often to completing it at all. In this industry, games often take months or years to develop before a single dollar is seen.

I often see teams working on features for much later stages without considering the first week (D1-7). A proper vision and scope should first get the beginning right. If most people leave the game within the first week, there is no point in developing later features. This is why it’s important to maintain a detached and critical view, deciding on what’s important and what to cut.

If I can find paths to be more efficient, I pursue them. Whether it’s using assets or blueprints from asset stores to save weeks of programming, this approach helps, especially in the early stages of development. Often, games succeed purely due to marketing. If money and time can be saved and a bigger budget reserved for the end, a game should be profitable. I have released and seen many fully published applications that have almost no views and lack the budget for marketing.

Expertise

  • Programming

  • Design

  • Monetisation

  • Data and Analytics

  • Translating business requirements into a roadmap

  • Project management (prince2 and scrum)

  • Communication

  • Adaptability and Flexibility

Featured works

Here are some projects that I am personally proud of for various reasons. Some have won public awards, while others represent achievements I hold dear. They may not all be the most technically advanced projects I have developed, but each has its significance. Click on a project for more details!

Perfect Earth Adventures

 

  • Featured in over 110 countries by apple
  • 100k+ installs

Smart Puppies

  • From scratch to a polished prototype
  • 50k+ installs
  • A project I learned a lot from from many different aspects

Perfect Earth Animals

  • Geo based app, before pokemon go!
  • Working with many different parties, from google to forest rangers and zoos
  • Often a more accurate distance measurement than the default mobile one
  • Promotes health and education

Cinekid

  • Won the public price at a festival
  • Multiplayer VR cultural experience
  • Only 2 weeks time!

Three phase separator simulation

  • Complex mesh generation
  • Unity integrated with .net